So, moving along to the music: When did you start? Were you always musically inclined? And it was super fun, so I was like, “Yes, I want to be part of this.” They already had a nearly complete-not a complete game, but it was a fully functional game. So we started playing FTL and it was awesome. I played trumpet in band and I was awful." So, one day Anton came over with a USB stick and said, “Hey, my friend is making this game, wanna check it out? He needs music.” "I was definitely not musically inclined. We were coworkers at Google-we both ripped apart computers together and it was really fun-and he knew that I was doing music and looking for work, and he would always help me out by finding people who were making games, and he knew Matt Davis, the programmer for FTL. He developed the PlayStation Move controller. So, at Google I made a friend who I still hang out with a lot, he's a really good friend. So yeah, it worked out.īefore you started working on FTL, did you go to them and say, “Here's what I can do,” or did they seek you out? I negotiated with them and asked them, “Hey, maybe we can do a revenue share or something,” but they didn't want to do that, so I asked instead to keep the rights so I could sell the music myself, and they agreed to that. So, they came to me and were like, “We want to pay you what you're worth, so let's talk about that.” Justin and Matt, the two FTL guys, they asked for $10,000 and they got $200,000. I was working for the promise of money for a while, and then the Kickstarter thing exploded. Right, I don't get royalties from the game. So you do the soundtrack and keep the rights-get the money from soundtrack sales-but not royalties when the game is sold, right? ![]() The sales of FTL are good enough to support me.FTL is a big success and I kept the rights to the music, so whenever the soundtrack sells on Steam or Bandcamp that money goes to me. So, what do you do now? Is it music full time?Īctually, in November I quit my last day job and I'm doing music full time. ![]() Yeah, I was there for a couple of years and then I realized that I needed to get back to doing music. I learned all about Linux and discovered that I hated Linux. I didn't know anything about computers but I started there and they taught me a ton. Sort of, yeah, I didn't know anything when I-I just had a friend who worked there and this was in the old days when Google would just hire you because they liked you, and not necessarily because of your skills. I fixed computer hardware in data centers, so I'd figure out what was wrong with a computer and then rip it apart. ".I kinda got distracted and worked at Google for a couple years." ![]() It'd be kinda cool if there was, but, yeah, I had to move.and then I kinda got distracted and worked at Google for a couple years. There's not really any game industry presence there. After I graduated from college-I had a degree in audio engineering-I knew that I wasn't gonna get any jobs in music for games in Maine. The constant threat of defeat adds importance and tension to every action.Ben Prunty: Because I wanted to work for games. Permadeath means when you die, there’s no coming back. No two play-throughs will be quite the same. Each play-through will feature different enemies, events, and results to your decisions. Hundreds of text based encounters will force you to make tough decisions. Upgrade your ship and unlock new ones with the help of six diverse alien races. Pause the game mid-combat to evaluate your strategy and give orders. Give orders to your crew, manage ship power distribution and choose weapon targets in the heat of battle. Reroute all power to the engines in an attempt to escape, power up additional weapons to blow your enemy out of the sky, or take the fight to them with a boarding party? This “spaceship simulation roguelike-like” allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat. What will you do if a heavy missile barrage shuts down your shields? Sleeping Dogs FTL: Faster Than Light Free Download: It’s a dangerous mission, with every encounter presenting a unique challenge with multiple solutions. ![]() In FTL you experience the atmosphere of running a spaceship trying to save the galaxy. Advanced Edition is included free for anyone who purchases the game from this point forward. If you already own FTL it should update the new content automatically. The free expansion, FTL: Advanced Edition, is available now! Content additions include: new alien race, events, weapons, playable ships, drones, and more! Also adds additional musical tracks by Ben Prunty, and events by Tom Jubert and guest writer Chris Avellone. This “spaceship simulation roguelike-like” allows you to take your ship and crew on an adventure through a randomly generated galaxy filled with glory and bitter defeat. About Game FTL: Faster Than Light Free Download (v1.6.14)
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